When it comes to the culinary arts, there are a few different approaches to creating and preparing a recipe. Some recipes take skill, finesse, and a deep knowledge of many different kinds of ingredients and the way their flavors will blend together. Years of knowledge and talent can go into creating something that is pleasing to both the eye and the palette. And then there are recipes that involve taking a whole bunch of things that taste good separately, stuffing them inside each other, and seeing what happens. The turducken and its dessert equivalent, the cookie-cake-pie, for example, probably fall into this category.
How is this relevant to video games? The answer to that is Danganronpa.
Continue reading “Better Late than Never – Danganronpa: Trigger Happy Havoc”
Assassin’s Creed is definitely a series that is known for it’s writing. Contained within every game is a veritable library of dialogue and lore, and that’s to say nothing of the books, comics, and some very well-done live-action videos that exist outside of the games themselves. Therefore, it really came as absolutely no surprise to me when the Writers Guild of America announced that Assassin’s Creed III: Liberation (an entry in the series that I liked quite a bit) had won the award for Outstanding Achievement in Video Game Writing. Of course, none of this is possible without dedicated and talented writers, and in the case of Liberation, the pen was in the hands of Jill Murray and Richard Farrese. Continue reading “Writing the Creed: An Interview with Jill Murray”