[This article contains minor spoilers for the games in the Zero Escape series. I have, however, kept them vauge enough that they will only make sense if you’ve played the games.]
Let me tell you a story.
One day, a woman went running down a path that she had traveled many, many times in the past. This path has a fork in it, and normally this woman takes the right hand fork. This day, the woman sees a snail in the road, and in order to avoid it, she makes the split-second decision to take the left hand path instead.
This story is told by the character Zero in the third game of the Zero Escape series, Zero Time Dilemma. The story does not have a good ending, because in fact, ten minutes after this choice, the woman is dead. One choice destroyed her. That, in fact, is the point that Zero is trying to make here. One choice, no matter how inconsequential it seems at the time, can destroy us.
Continue reading “Zero Escape: One Choice Can Destroy You”
When it comes to the culinary arts, there are a few different approaches to creating and preparing a recipe. Some recipes take skill, finesse, and a deep knowledge of many different kinds of ingredients and the way their flavors will blend together. Years of knowledge and talent can go into creating something that is pleasing to both the eye and the palette. And then there are recipes that involve taking a whole bunch of things that taste good separately, stuffing them inside each other, and seeing what happens. The turducken and its dessert equivalent, the cookie-cake-pie, for example, probably fall into this category.
How is this relevant to video games? The answer to that is Danganronpa.
Continue reading “Better Late than Never – Danganronpa: Trigger Happy Havoc”
[Disclaimer: There will be spoilers in this post for the game Don’t Take it Personally, Babe, It Just Ain’t Your Story. Consider yourself warned.]
What happens when people who were born after the social media boom grow up? How do people deal with the presence of social media, one that seemingly pervades every aspect of their lives? What new challenges present themselves when dealing with people who were raised with, and sometimes by, social media? And how do we, as a people, deal with the constant erosion of privacy in our own lives, whether it’s by government organizations, employers, teachers, peers, corporations, or any combination of the above? There is no way to know the answer to these questions, I think. However, insight into them came from the most unlikely of sources.
Continue reading “Don’t Take It Personally, Babe, It’s Just Everyone’s Story”
[Warning: The game I am about to describe contains scenes intended to show the effects of deep depression. As a result, people who do suffer from depression may be triggered by some of the scenes in the game. I have included links at the bottom of this post to the National Suicide Prevention Lifeline, as well as iFred, an organization dedicated to researching and preventing depression.]
When I was shown Depression Quest by a friend, I didn’t really know what to expect. My first reaction was to be wary of it. A game that simulates depression? Certainly, at best, I thought it would be a game that just repeated things that people have already heard over and over again: to seek help from a licensed professional. At worst, I expected it to miss the mark entirely.
Well, let me just say that I was extremely surprised.
Continue reading “Depression Quest: A Glimpse Into A Darker World”