Hey everyone! Here is Episode 5 of the Opening Turn Podcast!
This is the final in a five-part series about the creation, writing, planning, and running of live action roleplaying events. In this episode, Riley Seaman and I bring together all the concepts we have been exploring in our previous installments and give a rundown of how they tie into the day of the event itself! As always, safety, adaptability, and player experience are key to making the event as fun and successful for everyone as possible.
Continue reading “Opening Turn Podcast – Episode 5: Months of Planning Followed by Eight Hours of Sheer Chaos”
Hey everyone! Here is the (slightly late) episode 4 of the Opening Turn podcast!
This is the fourth in a five (or more!) episode series over live-action roleplaying. Here, Riley Seaman and I talk about various game mechanics and how they support the overall feel of the game and the environment that the players are interacting with. We talk about existing game mechanics, levels of player interaction with the environment, safety, and, as always, making sure the players are having a good experience.
Continue reading “Opening Turn Podcast – Episode 4: He Who Playtests His Own Game Has A Fool For A GM”
Shadowrun Returns is one of Kickstarter’s earliest major success stories. Its funding happened during the time immediately after Double Fine seemingly opened the floodgates of people willing to throw down money for the kind of games that they wanted to play, and as a result, ‘cutting out the middleman’ became the cool thing to do. Shortly after that, though, was when people realized that the intersection of people who want to self-publish and the people with good project management skills is very, very small. Luckily, the folks behind Shadowrun actually know how to deliver a finished product (after a few twists and turns along the way).
Continue reading “Opening Turn: Shadowrun Returns”