Hey everyone! Here is Episode 5 of the Opening Turn Podcast!
This is the final in a five-part series about the creation, writing, planning, and running of live action roleplaying events. In this episode, Riley Seaman and I bring together all the concepts we have been exploring in our previous installments and give a rundown of how they tie into the day of the event itself! As always, safety, adaptability, and player experience are key to making the event as fun and successful for everyone as possible.
Continue reading “Opening Turn Podcast – Episode 5: Months of Planning Followed by Eight Hours of Sheer Chaos”
So, about a month ago, I was invited by my friend Riley Seaman to be on his panel at PAX South! The topic was live action roleplaying (LARPing), and being both a roleplaying afficionado and someone who has, I dunno, an entire website where I analyze plot and character development in various games, I decided to contribute my knowledge on what makes a good character, world, and overall plot. The panel went over really well, though the truly unfortunate thing was that we had so much to talk about that we really only got to cover a very high-level overview of each topic.
If only there were some way we could talk in depth about all of the things we had to just skim over!
Oh wait, the internet exists, and so do recording devices.
Continue reading “Opening Turn Podcast – Episode 1: So What is this LARP Thing, Anyway?”
So, about a year and a half ago, I reviewed Final Fantasy XIV: A Realm Reborn. I was trying it after coming off of two other MMOs that I had been reasonably impressed with, because it was on sale and because I knew other people who played it and found enjoyment in it. I came away from FFXIV also being reasonably impressed with it, though, at the time, less so than I had been with other games. In all fairness, I attributed part of this to MMO burnout, but even then I had pretty much made the decision that FFXIV was a game I was going to put a couple months into, maybe level a character up to the maximum level, finish the main plot, and then leave it in favor of something a bit more single-player.
Eighteen months later, I’m still playing it.
Continue reading “Bonus Turn – Final Fantasy XIV: Heavensward”