Medieval barbarians. Astonishing conspiracies. Thrilling space exploration. These are just a few of the items in the portfolio of game designer Tanya X. Short. Very few people can claim to be involved with projects that cover such a diverse range of themes and content, and yet even in those contexts, she has brought elements to each game she has worked on that expand the experiences significantly. After working on both of Funcom’s high-profile MMOs, Tanya has gathered together a small team of comrades to form Montreal-based Kitfox Games. Their first project, Shattered Planet, is nearing completion, and from what I have seen so far, it is definitely a game I am quite excited for. I reached out to Tanya to see if she would answer a few questions regarding Kitfox, Montreal, and the game, and she gladly agreed. Warning: Crablets ahead!
Tag Archives: roguelike
I had every intention of starting Dishonored this week. I really did. And, to be fair, I did start it, except that an unfortunate quirk in my living room arrangement kept me from getting that far in it (windows + TV + game with dark color palette = NO). So in the meantime I decided to try out a few games that I had acquired during the Steam Winter Sale, and the one that really stuck with me was this one, FTL. I’d heard about it before, but I will admit I was really going into the game blind. I didn’t know what to expect, really, and I will admit I was quite surprised by what it ended up being.