[This article contains minor spoilers for the games in the Zero Escape series. I have, however, kept them vauge enough that they will only make sense if you’ve played the games.]
Let me tell you a story.
One day, a woman went running down a path that she had traveled many, many times in the past. This path has a fork in it, and normally this woman takes the right hand fork. This day, the woman sees a snail in the road, and in order to avoid it, she makes the split-second decision to take the left hand path instead.
This story is told by the character Zero in the third game of the Zero Escape series, Zero Time Dilemma. The story does not have a good ending, because in fact, ten minutes after this choice, the woman is dead. One choice destroyed her. That, in fact, is the point that Zero is trying to make here. One choice, no matter how inconsequential it seems at the time, can destroy us.