Tag: psn

Opening Turn: Assassin’s Creed III

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Reviewing the latest entry in an ongoing series is hard. One reason for this is that by the time you stick the number ‘3’ at the end of a game’s title, most people will have already decided whether they like the series or hate it, so you’re not really saying anything new to anyone. Either they’ll continue to like the series, or continue to hate it, and most of the time this opinion does not really change. Another reason for this is that usually the series itself doesn’t change all that much. Sure, there might be minor improvements or changes, but when people come to expect something from a series, well, the boat tends to not be rocked all that much. However, perhaps that means that reviewing the latest entry in a series is just as important. At least, I tend to think it is, because I really want to make sure that Johnny Job and Christina Career (remember them?) know what they’re getting into, whether they start a series from the beginning, or just sort of pop in right in the middle (I know there are people who do that. It bugs me to death). And that, friends, brings me to my initial impressions of Assassin’s Creed III.

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Better Late than Never: Suikoden

suikoden

I have a confession to make. Before about two weeks ago, I had never played Suikoden. Mostly, this is due to when it was released: that awkward time right after the Playstation was released when I didn’t actually own one. By the time I did, Final Fantasy 7 (and Final Fantasy 8 and 9, Final Fantasy Tactics, and Xenogears, for that matter) had come out, and that was where my RPG attentions were firmly focused. And yet, people kept telling me that Suikoden was a Thing I Needed To Play. And I kept firmly putting it off, firstly because I kept having other games to play, and then because Suikoden became fucking expensive.

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Digital Sea of Sound

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People who know me know that I am possibly one of the world’s biggest connoisseurs of video game music there is. Mostly, this is because I play a whole lot of video games, and enjoy music in all its forms. This being the case, I tend to notice when new things start happening in the video game music scene, or at least when things start to converge in new and different ways. As such, I’ve been jotting down all the observations swimming around in my head and realizing that they could be used to inform others about a pretty neat little trend that’s started to pop up in recent years: Chiptune.

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