I will freely admit that I have been playing a whole lot of Final Fantasy (and Final Fantasy-like) lately. It’s a testament to my devotion to the series that no matter how many times certain games in it are remade, or how far new entries deviate from tradition, I will still play them. And, really, I will also admit that I still enjoy the series, no matter what direction Square-Enix has decided to take it. Final Fantasy was my first RPG, so I’m not exaggerating when I say that the series has been with me through pretty much the entire course of my life. That doesn’t mean that I can’t see the obvious flaws that it shows sometimes, but I wouldn’t call the series ‘dead’ like a lot of publications are doing at this point in time. Overall, I’d say that my experiences with it remain primarily enjoyable.
Last week saw the release of two much-anticipated Square-Enix games in the North America region. One, Bravely Default: Where the Fairy Flies, is the 3DS spiritual successor to Final Fantasy: The Four Heroes of Light and is a standalone game that should have been released here sooner than it was. The other, Lightning Reutrns, is the actual successor to Final Fantasy XIII and XIII-2, and promises an ending to a trilogy that was never supposed to be a trilogy. It’s really interesting to me that these games were released in the same week. Why? Because they appear to represent two completely different design philosophies within Square-Enix and also represent some truly interesting things about the Final Fantasy brand itself.