Reviewing the latest entry in an ongoing series is hard. One reason for this is that by the time you stick the number ‘3’ at the end of a game’s title, most people will have already decided whether they like the series or hate it, so you’re not really saying anything new to anyone. Either they’ll continue to like the series, or continue to hate it, and most of the time this opinion does not really change. Another reason for this is that usually the series itself doesn’t change all that much. Sure, there might be minor improvements or changes, but when people come to expect something from a series, well, the boat tends to not be rocked all that much. However, perhaps that means that reviewing the latest entry in a series is just as important. At least, I tend to think it is, because I really want to make sure that Johnny Job and Christina Career (remember them?) know what they’re getting into, whether they start a series from the beginning, or just sort of pop in right in the middle (I know there are people who do that. It bugs me to death). And that, friends, brings me to my initial impressions of Assassin’s Creed III.
Tag: opening turn
Okay, I have a confession to make. I never played Guild Wars all that much. Sure, it was a decent enough game and had a huge following, and what I did play I really enjoyed, it’s just that both times I tried it were at points in my life where I couldn’t really allow myself to get heavily into an online game. That, and it’s the sort of game that needs to be played with others to be truly enjoyed (hence the title), and I didn’t know anyone else who played.
Guild Wars 2, on the other hand, comes along at a time where two things should really be going in its favor: life is stable, and I know people who are playing it. It also has one thing going /against/ it: I’m already playing The Secret World. However, I am not entirely daunted by this. Guild Wars 2, like its predecessor, has no monthly fee associated with it after you purchase the game. This means I can play it when I want to instead of feeling like I have to play it because I’m paying for it. This also means that I can play both Guild Wars 2 and The Secret World concurrently. Both games claim to be ‘different’, and this gives me a chance to compare how different they are from each other and how well they execute on their selling points.
Well, I’m finally diving back into another MMO, after taking a break from them for a little bit (unless you count Diablo III, which might as well be an MMO). However, the one I’m tackling has been promoted as fairly unconventional. In the interest of full disclosure, I should also state that I’ve been in the beta for this one, so I’ve been able to see how things have evolved and what issues have been addressed or not addressed. What I’m reviewing here, though, is the ‘finished’ product, in the sense that no MMO can ever truly be called a finished product, since they all are regularly patched and altered. Anyway, so, here we go with my initial experience with the release version of The Secret World!
Continue reading “Opening Turn: The Secret World”
So, it’s something I don’t really do that often, but this time I’m going to be reviewing an expansion pack. Granted, in the process I’ll also be giving my thoughts related to the main game a bit, but I’ll try to keep it focused on the things that are new and different from the original release of Civilization V. Which is, in itself, a pretty good (though not the best) iteration of one of the greatest game series ever made. So how does it improve upon Civ 5? Does it improve at all? Well…
Continue reading “Opening Turn: Civilization V: Gods and Kings”
Today on Opening Turn, a game that I’d actually been looking forward to for awhile: Alan Wake’s American Nightmare. See, I absolutely loved Alan Wake, a game that may not have been the best or most original game on the face of the planet, but because when it did something well, it absolutely /shined/. It was an odd duck of a game, too. It wasn’t exactly an action game, because Alan Wake isn’t an action hero. He’s a writer. It was a little bit like a Silent Hill game, only instead of being a psychological gorefest, they removed a lot of the actual gore and gave it some heaping bowlfuls of abstract psychology (“It’s not a lake, it’s an ocean”. If anyone can tell me what that means, I will be eternally grateful). So, how does American Nightmare stand up? Well:
Continue reading “Opening Turn: Alan Wake’s American Nightmare”
Normally, I envision this column being about evening-long initial play sessions of large games. However, this time I’m going to be going over a game that can be completed in an evening-long play session. It is also one of the most unique experiences I’ve had in awhile, and I’ll do my best to do it justice without spoiling any part of it. So my writeup might end up being shorter than normal. So, without further introduction…
Yes, yes, I know, it’s a big name title. But I do feel that even though everyone else, their dog, and their dog’s dog is reviewing the AAA titles, well, let me just say this. Even if there is an elephant in the room, eventually everyone is going to take a look at it and tell you whether or not it’s a damn fine elephant.
So here we go.
So, I had the idea for this feature because I realized that what I’ve been doing more and more lately is sampling games and putting the ones that don’t catch my attention after an evening or two of good solid playtime back into the pile. As such, I figured that since I’m pretty much doing it anyway, I could impart this information to other people who are similarly busy. These will be brief one-shot articles that I really won’t even consider reviews. They’re really more like.. information about what grabs my attention, be it a merit or a flaw of a game, with additional information such as the game’s learning curve or whatnot that will help others to know what exactly they are getting into when deciding whether to pick up a particular game. So, again, in the interest of keeping it brief, without further ado…