Much like anxiety, depression as a mental health consideration has entered the public consciousness to a greater degree in the past couple of decades than it has in the more distant past. Also, similarly to anxiety, it is obvious that depression has existed in humans for much longer than we have had the words to describe it or the tools to diagnose and treat it. A somewhat common perception seems to be that anxiety and depression go hand in hand enough that they are often mentioned together in conversations regarding mental health. While there can be some degree of observable correlation there, the two conditions should be considered separately in terms of how they affect an individual’s perceptions of and reactions to reality.
The topic of how mental health affects how a person perceives and interacts with the world around them is one of the central concepts expressed in the game Night in the Woods. The plot of the game, written by Scott Benson and Bethany Hockenberry, revolves around Mae Borowski, a 20-year-old woman returning to her hometown of Possum Springs after dropping out of college for initially undisclosed reasons. During the course of the game’s narrative, Mae experiences a number of interconnected mental health issues that result in her version of reality being affected. While there are a number of games out there that also use altered mental states as a narrative tool, Night in the Woods uses a combination of the narrative representation of Mae’s mental state alongside adventure game exploration and platforming in order to allow the player to participate in the overarching depression that constantly layers atop Mae’s reality.