January is an astonishingly busy month for me, and as I’ve been playing a lot of games that I’ve already reviewed (Zelda, Final Fantasy XIV, etc.), I think that now would be a good time to give a sort of brief overview of the mobile games that have captured my attention for one reason or another. And since these games have some pretty similar mechanics, I decided I’d sort of group them into the same review and discuss the ways they are similar and different, and which are actually worth playing.
Tag: magic: the gathering
When I started writing this article, I fully intended on it being a review of Magic 2014, the latest release of the Magic: the Gathering self-contained video game (which, thankfully, drops both the ‘the Gathering‘ and the ‘Duels of the Plainswalkers‘ suffixes). I really did. And it’s still going to be, at least in part. However, as I opened up the game itself to give myself a mental refresher on it, as it has been out for a few months or so at this point, I realized that the feeling I was having when I started to play the game again was something that really should prompt a bit of consideration. I found that not only was I really not in the mood to play it, I couldn’t really imagine a time when I would want to grind through even the short, predictable matches that would unlock entire decks worth of cards, one card at a time, all over again.
And in that moment, I finally understood why someone would spring for paying a buck or two in order to unlock content that is available to the player through gameplay progression.