There is a trend in the circle of bands that cover or create video game inspired music to always be striving to do more with less. Many times, this is by necessity, as the great majority of cover bands draw inspiration from the music and video games of the 1980’s and 1990’s. As technology limited what music could be put in the games themselves, there is an inherent room for expanding those songs. Though the scene started out with a definite focus on heavy metal, there has been a more recent trend in bands that bring diversity to the table and therefore have caused a slight shift in focus. In the past year or two, the focus has not been just on ‘more’ (more energy, more metal, more badass), but on ‘different’.
Codename Trigger Thumb aims to fall directly in the middle of that spectrum, and in my opinion they succeed at it quite brilliantly.
Continue reading “Stand Tall and Shake the Heavens: Emotionally Invested”
So, I’m sure you all remember this really pretentious post I made awhile back called ‘The Cardinal Sins of Game Development’ in which I blasted a whole bunch of design decisions that I cannot forgive in a modern game. And I’m sure a whole bunch of you thought “Man, what an elitist jerk. My favorite game does one of those things, but it’s still very worth playing, so why don’t you just shut up and appreciate all the good things about this game?” Well, first of all, I never said that breaking one of those rules made a game automatically unplayable, it was just something that I was going to call out every single time I saw it happen in a game nowadays. And second of all, you’re probably right.
Continue reading “Cardinal Sins of Game Development Redux: Proving Myself Wrong”