Tag: game development

A Link Between Worlds, or How to Change a Formula Without Breaking It

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The Legend of Zelda is a series that, at this point, needs no introduction. It has been continually developed for over twenty-five years, and was definitely instrumental in popularizing the combination of puzzle, exploration, and adventure elements that is the series trademark. Games from the series regularly appear on lists of the greatest games ever made, and it is one of the two series that must be present on any piece of Nintendo hardware that is released.

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Cardinal Sins of Game Development Redux: Proving Myself Wrong

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So, I’m sure you all remember this really pretentious post I made awhile back called ‘The Cardinal Sins of Game Development’ in which I blasted a whole bunch of design decisions that I cannot forgive in a modern game. And I’m sure a whole bunch of you thought “Man, what an elitist jerk. My favorite game does one of those things, but it’s still very worth playing, so why don’t you just shut up and appreciate all the good things about this game?” Well, first of all, I never said that breaking one of those rules made a game automatically unplayable, it was just something that I was going to call out every single time I saw it happen in a game nowadays. And second of all, you’re probably right.

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