Fire Emblem is one of those series that is spoken of with quiet reverence, in the dark corners of the collective gamer consciousness. Mostly, this is due to the first several games of the series not getting an American release and, as everyone knew at the time, games which weren’t released over here were infinitely more awesome. The series has always been one that has captured my interest, because it combines a whole bunch of things that generally draw me to games: plot, strategy, stat tweaking, and soul-crushing difficulty. For some reason that I cannot quite put my finger on, though, the most recent couple of games in the series, Path of Radiance and Radiant Dawn failed to hold my attention the way previous games had. I was hoping that the series wasn’t in full decline, what with some of Nintendo’s other questionable offerings as of late. However, other people told me that Awakening really was worth playing. And so, keeping with my trend lately of playing games at least six months after they’re cool, I ventured forth to see if the game could renew my interest in the series.