Tag Archives: Bioware

Life is Strange: Choices and Consequences

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Every so often a game comes along that presents a series of choices to me, the player, that I absolutely agonize over. This isn’t completely because of the immediate consequences of those actions, which are usually pretty obvious, but more because I know that the choices are going to have an additional level of unforeseen consequences much further down the line. Games like this make me sit there on the dreaded ‘branching choice selection screen’ for an embarrassing number of minutes because I know that no matter what decision I end up making about my character’s immediate future, I am going to regret it in some manner down the line.

It’s interesting to me, then, that as rare as it is to have a game do that to me, I have managed to play two of them in quick succession. One of them was from a very expected source. Dragon Age: Inquisition was a game that I always expected to provoke this reaction, this choice-anxiety in me. Player choice in narrative is kind of Bioware’s thing, after all. It’s what they do. Even if no other part of the game lived up to my expectations of it, I had been confident even without playing it yet that Inquisition would give me personal narrative by way of selecting exactly which part of my emotional gut I wanted to be punched in.

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Filed under Greg, Reviews

Mobile Madness, January 2014 Edition

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January is an astonishingly busy month for me, and as I’ve been playing a lot of games that I’ve already reviewed (ZeldaFinal Fantasy XIV, etc.), I think that now would be a good time to give a sort of brief overview of the mobile games that have captured my attention for one reason or another. And since these games have some pretty similar mechanics, I decided I’d sort of group them into the same review and discuss the ways they are similar and different, and which are actually worth playing.

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Filed under Greg, Mini-Review, Mobile Gaming