Tag: Atlus

Lost Gems — Kartia: The World of Fate

We all have our favorites when it comes to video games. Be it for the artwork, the soundtrack, the mechanics, plot, character development, or style–we have our reasons. To be sure, there is the occasional nerdgasm over a franchise as well. These are the games that stick with us, and usually with good reason. They have components that are done so well that it is something we then go looking for in other games.

When talking to my gamer friends, I am learning that quite a few of my favorites are lost gems; games that don’t have nearly the popularity or following, but are beautifully executed in their own rights.

Kartia Game Cover
Kartia: The World of Fate

Kartia: The World of Fate came out in 1998 for the PlayStation in North America, published by Atlas. It was originally released as “Rebus” in Japan.  One could go so far as to consider it a “retro” game, by modern standards. Kartia is an isometric tactical roleplaying game, with a very high level of customization within battle. It is a beautiful game, with stunning character art by Yoshitaka Amano and haunting soundtrack by Kenichi Tsuchia and Masaki Kurokawa.

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Life Lessons as Taught by Persona

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It always takes a second playthrough of a game to make one look at it through new eyes. It isn’t that Persona 4 wasn’t amazing the first time. It was. It is quite possibly one of the best games in the Shin Megami Tensei series, which is a lot like saying that dark chocolate is the best kind of chocolate. Unless you don’t like chocolate in which case it’s not like that at all and what is wrong with you. But I digress. I recently acquired Persona 4: Golden for the PS Vita, which basically takes everything from Persona 4 and makes it better. So much better that I really don’t mind dumping another hundred and twenty hours into a game I’ve already beaten once.

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