I didn’t intend on writing about another Assassin’s Creed game. This isn’t because I don’t like the series. It’s pretty obvious that I have a certain fondness for it. I wasn’t going to write about it again because I thought I had said pretty much everything I needed to about it. I thought that, to be quite frank, the series didn’t have any surprises left for me anymore. I thought that playing through new games in the series was going to continue to be a seasonal comfort food for me: something I could rely upon to be a constant experience that was continually refined in each new game in the series. And while that’s a nice thing to play, it’s a relatively boring thing to write about.
Well, I was proven wrong, and not for the reason you’d probably think. While everyone has been talking about how much of a mess Assassin’s Creed: Unity has been, what with all its bugs and various parts of the experience not living up to expectations, I’m going to write about the other game in the series that came out at the same time, Assassin’s Creed: Rogue.
Continue reading “Opening Turn – Assassin’s Creed: Rogue”
When a series reaches a certain age, there are really only two types of opinions regarding it. There are the people who say ‘enough already’ and who lose interest in it, and there are the people who continue to buy into the series no matter how much or how little has changed about it. When it comes to Assassin’s Creed, I will admit that I am the latter. I eagerly crave another new historical setpiece to run, jump, and stab people in. However, that also means that I tend to judge each new entry in the series not on its own merits, but on how good it is relative to the games that have come before it. It is, I will freely admit, impossible to be completely objective at this point. So really, this review is probably more for people like me: people who have not lost interest in the series, or people who want to be told whether or not there is a reason to come back to it.
Continue reading “Opening Turn: Assassin’s Creed IV: Black Flag”
When I started writing this article, I fully intended on it being a review of Magic 2014, the latest release of the Magic: the Gathering self-contained video game (which, thankfully, drops both the ‘the Gathering‘ and the ‘Duels of the Plainswalkers‘ suffixes). I really did. And it’s still going to be, at least in part. However, as I opened up the game itself to give myself a mental refresher on it, as it has been out for a few months or so at this point, I realized that the feeling I was having when I started to play the game again was something that really should prompt a bit of consideration. I found that not only was I really not in the mood to play it, I couldn’t really imagine a time when I would want to grind through even the short, predictable matches that would unlock entire decks worth of cards, one card at a time, all over again.
And in that moment, I finally understood why someone would spring for paying a buck or two in order to unlock content that is available to the player through gameplay progression.
Continue reading “Incremental Fatigue: Annual Releases and Getting Older”
Assassin’s Creed is definitely a series that is known for it’s writing. Contained within every game is a veritable library of dialogue and lore, and that’s to say nothing of the books, comics, and some very well-done live-action videos that exist outside of the games themselves. Therefore, it really came as absolutely no surprise to me when the Writers Guild of America announced that Assassin’s Creed III: Liberation (an entry in the series that I liked quite a bit) had won the award for Outstanding Achievement in Video Game Writing. Of course, none of this is possible without dedicated and talented writers, and in the case of Liberation, the pen was in the hands of Jill Murray and Richard Farrese. Continue reading “Writing the Creed: An Interview with Jill Murray”
It’s hard being a side-game. Too many people concentrate on the main series and side-games are usually hastily put together as afterthoughts, especially if the main series is on a console and the side-game is on a portable. That is why, as excited as I was about Assassin’s Creed III: Liberation, I was afraid that it had been given just as little due by the people developing the game as it had by the people marketing it. However, since I was picking up a Vita anyway, I got myself the nice Assassin White model, which came bundled with Liberation, and gave the game a shot. What did I think about it? Well,
Continue reading “Better Late Than Never: Assassin’s Creed III: Liberation”