So, what is the most necessary and adorable thing in the world? That’s right, cats. Wake the Cat is the result of the Internet being obsessed with all things fluffy and adorable, compressed into a puzzler that revolves around physics. Of course, the temptation is too great to let a sleeping cat sleep–the entire premise of the game is based on this. As such, it is your solemn duty to send a ball of yarn spinning over to the precious feline and wake her up. No cats were harmed in the making of this addictive game.
Wake the Cat certainly seems like it was built with fans of LolCats and every click-hole corner of the internet in mind, by focusing on the internet’s lowest denominator: cat cuteness. It is the creation of Halfpixel Games and published by Chillingo, and can be purchased for both Android and Apple products. Credits to Andrey Galkin and Kirill Altunin for publishing and designing this adorable timesink. Art and animation were overseen by Georgy Notyag, while music is composed by Mikhail Kotov.
Continue reading “Just a Minute: Wake the Cat”
For anyone who grew up watching Star Trek, having a tablet is kind of a window into the future. Or, maybe that is just me and my inherent dorkiness–you know, whatever spins your warp drive. Anywho…
Star Command is a tactical role-playing game for iOS, Android, and PC. You control the crew of a starship by taking on the role of a captain. This pixelated isometric wonder is all about exploration and keeping your ship flying and your crew alive. It is the player’s job to make the necessary upgrades to the ship to keep on flying, and train up the best crew to fight hostile alien forces.
Continue reading “Better Late Than Never: Star Command”
Super heroes against dastardly villains? That’s pretty much a resounding ‘I’m in’, from a whole lot of people. Sentinels of the Multiverse is a wildly popular tabletop card game that has gotten so much traction in the gaming world, that it had successful Kickstarter to bring it to the digital stage. Greater than Games, in collaboration with Handelabra Games, has made this a reality. Available for Android, iOS, and PC via Steam, this game is one with high expectations from a rabid fan base.
Sentinels of the Multiverse is a cooperative game in any iteration, and on mobile device, it can be played through ‘pass and play’ to continue that legacy. Want to fly solo? No problem, as all you have to do is hang on to your tablet to make that a reality.
Continue reading “Opening Turn — Sentinels of the Multiverse”
Secret time–I adore innovative tactical role-playing games. They are my favorite video game genre. So when a mobile video game is developed by Mistwalker (yes, the company of Hironobu Sakaguchi–may you worship at the altar of all that is Final Fantasy), you may color me intrigued. Terra Battle is for iOS and Android, and is a tile-based TRPG. It functions as a collectable card game and a puzzler as well as its headlining genre.
The game itself is populated with content released based on how many people have downloaded the game via a “Download Starter” created by Sakaguchi (based on the success of Kickstarter campaigns, but without the players directly financing advancement). For example, Nobuo Uematsu composed music for the game after 1,000,000 downloads. Familiar names and a genre I love formed a sort of careful optimism that I carried as I started to play the game.
Continue reading “Opening Turn — Terra Battle”
January is an astonishingly busy month for me, and as I’ve been playing a lot of games that I’ve already reviewed (Zelda, Final Fantasy XIV, etc.), I think that now would be a good time to give a sort of brief overview of the mobile games that have captured my attention for one reason or another. And since these games have some pretty similar mechanics, I decided I’d sort of group them into the same review and discuss the ways they are similar and different, and which are actually worth playing.
Continue reading “Mobile Madness, January 2014 Edition”
Medieval barbarians. Astonishing conspiracies. Thrilling space exploration. These are just a few of the items in the portfolio of game designer Tanya X. Short. Very few people can claim to be involved with projects that cover such a diverse range of themes and content, and yet even in those contexts, she has brought elements to each game she has worked on that expand the experiences significantly. After working on both of Funcom’s high-profile MMOs, Tanya has gathered together a small team of comrades to form Montreal-based Kitfox Games. Their first project, Shattered Planet, is nearing completion, and from what I have seen so far, it is definitely a game I am quite excited for. I reached out to Tanya to see if she would answer a few questions regarding Kitfox, Montreal, and the game, and she gladly agreed. Warning: Crablets ahead!
Continue reading “Shattered Planet: An Interview with Tanya X. Short”
Sometimes I really question the decision whether or not to apply the label of ‘mobile’ to a game. I mean, sure, technically any game that can be played on a smartphone or tablet is a ‘mobile’ game. For a lot of people, though, the term has some negative connotations to it. I really don’t think that negativity is earned in a lot of cases. There are certainly quite a few ports of games that used to be console games, such as a sizable chunk of the NES and SNES Final Fantasy games. There are also a fair number of match-three and physics-based-puzzle games as well, and in a lot of cases, these work better on mobile devices than they would in any other medium. There haven’t typically been a great number of action RPGs that are native to the platform though. Sure, there are a few, such as the Zenonia series, but one cannot say there is an abundance of them. This is the void that Reaper: Tale of a Pale Swordsman is aiming to fill.
Continue reading “Opening Turn Mobile: Reaper”
Na na na na na na na na na na na na na na na na BOX CAT!
Uh. Okay. So this game doesn’t have anything to do with Batman, or boxes. But there are cats!
Continue reading “Opening Turn Mobile: Box Cat”