I didn’t intend on writing about another Assassin’s Creed game. This isn’t because I don’t like the series. It’s pretty obvious that I have a certain fondness for it. I wasn’t going to write about it again because I thought I had said pretty much everything I needed to about it. I thought that, to be quite frank, the series didn’t have any surprises left for me anymore. I thought that playing through new games in the series was going to continue to be a seasonal comfort food for me: something I could rely upon to be a constant experience that was continually refined in each new game in the series. And while that’s a nice thing to play, it’s a relatively boring thing to write about.
Well, I was proven wrong, and not for the reason you’d probably think. While everyone has been talking about how much of a mess Assassin’s Creed: Unity has been, what with all its bugs and various parts of the experience not living up to expectations, I’m going to write about the other game in the series that came out at the same time, Assassin’s Creed: Rogue.