Opening Turn: Alan Wake’s American Nightmare

alanwakesamericannightmare

Today on Opening Turn, a game that I’d actually been looking forward to for awhile: Alan Wake’s American Nightmare. See, I absolutely loved Alan Wake, a game that may not have been the best or most original game on the face of the planet, but because when it did something well, it absolutely /shined/. It was an odd duck of a game, too. It wasn’t exactly an action game, because Alan Wake isn’t an action hero. He’s a writer. It was a little bit like a Silent Hill game, only instead of being a psychological gorefest, they removed a lot of the actual gore and gave it some heaping bowlfuls of abstract psychology (“It’s not a lake, it’s an ocean”. If anyone can tell me what that means, I will be eternally grateful). So, how does American Nightmare stand up? Well:
Continue reading “Opening Turn: Alan Wake’s American Nightmare”

Better Late Than Never: Shin Megami Tensei: Devil Survivor 2

devilsurvivor2

So, I’ve been in this mood lately where I’ve been more likely to want to actually /play/ games than to /write/ about games. Which is why I haven’t really written a whole lot lately. The upside to that is that I’ve actually been able to finish a game or two in the past couple weeks. In keeping with the theme of me being a pretty busy person, I probably won’t be reviewing all that many games that have just come out (though really, have there /been/ that many games released in the past couple weeks?). Therefore, most of my actual reviews on games I’ve played to completion will get the title of ‘Better Late Than Never’, because I’ll be reviewing them anywhere from weeks to years after they first hit the market.


Thankfully, in the case of Devil Survivor 2, it’s only been two or three months, and it’s taken that long because there’s a lot of content. And I’m a perfectionist.
Continue reading “Better Late Than Never: Shin Megami Tensei: Devil Survivor 2”

Opening Turn: Digital: A Love Story

title

Normally, I envision this column being about evening-long initial play sessions of large games. However, this time I’m going to be going over a game that can be completed in an evening-long play session. It is also one of the most unique experiences I’ve had in awhile, and I’ll do my best to do it justice without spoiling any part of it. So my writeup might end up being shorter than normal. So, without further introduction…

Continue reading “Opening Turn: Digital: A Love Story”

Opening Turn: Diablo III

d3

Yes, yes, I know, it’s a big name title. But I do feel that even though everyone else, their dog, and their dog’s dog is reviewing the AAA titles, well, let me just say this. Even if there is an elephant in the room, eventually everyone is going to take a look at it and tell you whether or not it’s a damn fine elephant.

So here we go.

Continue reading “Opening Turn: Diablo III”

Opening Turn: Xenoblade Chronicles

xenoblade

So, I had the idea for this feature because I realized that what I’ve been doing more and more lately is sampling games and putting the ones that don’t catch my attention after an evening or two of good solid playtime back into the pile. As such, I figured that since I’m pretty much doing it anyway, I could impart this information to other people who are similarly busy. These will be brief one-shot articles that I really won’t even consider reviews. They’re really more like.. information about what grabs my attention, be it a merit or a flaw of a game, with additional information such as the game’s learning curve or whatnot that will help others to know what exactly they are getting into when deciding whether to pick up a particular game. So, again, in the interest of keeping it brief, without further ado…

Continue reading “Opening Turn: Xenoblade Chronicles”

The Problem With Final Fantasy (Probably Isn’t What You Think)

final-fantasy-xiii-1554-1920x1080

[Edit for addional point I forgot to make about optional characters, and general derp-ness]

Yes, I know, that probably sounds like the title of a Cracked article, and I apologize.

Having gotten that out of the way, I think now would be a good time to point out my policy on spoilers. It’s much the same for games as it is for movies: If it’s a popular game, and it has been out for at least 10 years, then chances are, due to TEH INTARWEBZ, everyone has probably heard any large-scale spoilers anyway, so I don’t feel so bad about including them. Anything more recent than that, I’ll /allude/ to spoilerific events in a way that anyone who has played the game will know exactly what I am talking about, and anyone who has not will know that, for example, there is a plot twist somewhere in the game, but not what exactly it is.

Continue reading “The Problem With Final Fantasy (Probably Isn’t What You Think)”

2 comments

I ACCIDENTALLY AN ARTICLE.

publishing-contract-1024x682

[[Edited for additional points I derped out on, and assorted spelling errors because apparantly I fail at keyboard.]]

So, I was having a conversation with my wife the other day in which I was explaining what I shall henceforth refer to as the Tim Schaffer Phenomenon, and about what Kickstarter is and what it means for funding products in general. I realized about halfway through that this whole topic sort of wound into the general animosity toward publishers these days. I’m going to use ‘publisher’ interchangibly with ‘movie studio’ and ‘record label’, because I’m going to touch on aspects of books, movies, music, and video games, such as I have been doing quite a bit lately. Of course, I quickly realized that if I was going to write about this, I needed to say something other than what everyone else I know, and a whole bunch of people that I don’t know, have already said: “Publishers are evil and deserve to fade into obscurity and vanish”. If I wrote a thousand words on that, I know I would get a whole lot of ‘like’s, and very little constructive discussion because I would be presenting exactly one side of the argument: the popular side. It would also partially be a rehash of every single comment anyone has made regarding The Ending (you know which one) and I’ve told everyone I’m saying no more about that, and I fucking mean it.

Continue reading “I ACCIDENTALLY AN ARTICLE.”