Identity Sequence: The Evolution of the Digital Mind

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I sit here, staring at a blank document on a computer screen, thinking about what I can write about the music I have listened to. No, that isn’t a good way to describe it. A better way would be to use the words “the experience I have just had”, because that’s what it is. I realize, as I think about it, that no words can adequately describe it, and I realize how cliche that sounds because we live in a world in which we are bombarded by sensory experiences every second of every day. Our only escape from our own senses is sleep.

And if I could dream the most perfect stream of songs that represented my own consciousness, it wouldn’t be half as good as ‘Identity Sequence’.

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WHY I WRITE

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Hello, my name is Greg. I am an engineer, an internet blogger, and a video game and music aficionado. I will be one of the people placing words on this website for all those who care to read them. I’m going to keep this one short, because it really only serves to elaborate on my own motivations, and because I realize that people might not care so much /why/ I write as long as I continue informing and entertaining you. And since I only do that sporadically anyway, it means that your curiosity is probably just as sporadic. Anyway. This is Why I Write.

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Opening Turn: Assassin’s Creed III

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Reviewing the latest entry in an ongoing series is hard. One reason for this is that by the time you stick the number ‘3’ at the end of a game’s title, most people will have already decided whether they like the series or hate it, so you’re not really saying anything new to anyone. Either they’ll continue to like the series, or continue to hate it, and most of the time this opinion does not really change. Another reason for this is that usually the series itself doesn’t change all that much. Sure, there might be minor improvements or changes, but when people come to expect something from a series, well, the boat tends to not be rocked all that much. However, perhaps that means that reviewing the latest entry in a series is just as important. At least, I tend to think it is, because I really want to make sure that Johnny Job and Christina Career (remember them?) know what they’re getting into, whether they start a series from the beginning, or just sort of pop in right in the middle (I know there are people who do that. It bugs me to death). And that, friends, brings me to my initial impressions of Assassin’s Creed III.

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Better Late than Never: Suikoden

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I have a confession to make. Before about two weeks ago, I had never played Suikoden. Mostly, this is due to when it was released: that awkward time right after the Playstation was released when I didn’t actually own one. By the time I did, Final Fantasy 7 (and Final Fantasy 8 and 9, Final Fantasy Tactics, and Xenogears, for that matter) had come out, and that was where my RPG attentions were firmly focused. And yet, people kept telling me that Suikoden was a Thing I Needed To Play. And I kept firmly putting it off, firstly because I kept having other games to play, and then because Suikoden became fucking expensive.

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Digital Sea of Sound

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People who know me know that I am possibly one of the world’s biggest connoisseurs of video game music there is. Mostly, this is because I play a whole lot of video games, and enjoy music in all its forms. This being the case, I tend to notice when new things start happening in the video game music scene, or at least when things start to converge in new and different ways. As such, I’ve been jotting down all the observations swimming around in my head and realizing that they could be used to inform others about a pretty neat little trend that’s started to pop up in recent years: Chiptune.

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Opening Turn: Guild Wars 2

gw2logoOkay, I have a confession to make. I never played Guild Wars all that much. Sure, it was a decent enough game and had a huge following, and what I did play I really enjoyed, it’s just that both times I tried it were at points in my life where I couldn’t really allow myself to get heavily into an online game. That, and it’s the sort of game that needs to be played with others to be truly enjoyed (hence the title), and I didn’t know anyone else who played.

Guild Wars 2, on the other hand, comes along at a time where two things should really be going in its favor: life is stable, and I know people who are playing it. It also has one thing going /against/ it: I’m already playing The Secret World. However, I am not entirely daunted by this. Guild Wars 2, like its predecessor, has no monthly fee associated with it after you purchase the game. This means I can play it when I want to instead of feeling like I have to play it because I’m paying for it. This also means that I can play both Guild Wars 2 and The Secret World concurrently. Both games claim to be ‘different’, and this gives me a chance to compare how different they are from each other and how well they execute on their selling points.

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The Cardinal Sins of Game Development

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So, as you all probably know, I tend to play a lot of video games, and I have done so for years. At least two decades, in fact. This being the case, I have at one point or another kept track of things that annoy me about the otherwise good (and sometimes not so good) games that I’ve played. Usually I do this in hopes that eventually, the people who make these games will decide that a certain annoying thing has been happening, quite pointlessly, for a very long time and that it’s about time that someone got the bright idea to start fixing these things. Granted, every game is limited by the hardware that it is created for, but at a certain point hardware evolves, and the games that exist on that hardware should evolve as well.

This is not always the case.

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14 Things You Should Expect When Attending San Diego Comic Con

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So, I did this thing last week. You may have heard of it. It’s called San Diego Comic Con. You might know it as Comic Con International. Or as That Big Fucking Thing That Happens Every July That Everyone Talks About. I’ve been tweeting and facebooking a lot about it, using the hashtag #SDCC. So have a lot of other people. The internet’s pretty much been talking about it non stop, just like every other year. So why did I go this year? Well, primarily because I had the vacation time, the funds, and a group of friends to share in the experience with. And now I bring my experience to you, dear readers, so that you too can decide whether you want to brave the crowds, the cameras, the EVERYTHING, for yourself. Because let me tell you, it was probably one of the most awe-inspiring experiences of my life, in a completely good way. And it can be for you, too, as long as you remember some very, very important things about it. Such as…

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Opening Turn: The Secret World

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Well, I’m finally diving back into another MMO, after taking a break from them for a little bit (unless you count Diablo III, which might as well be an MMO). However, the one I’m tackling has been promoted as fairly unconventional. In the interest of full disclosure, I should also state that I’ve been in the beta for this one, so I’ve been able to see how things have evolved and what issues have been addressed or not addressed. What I’m reviewing here, though, is the ‘finished’ product, in the sense that no MMO can ever truly be called a finished product, since they all are regularly patched and altered. Anyway, so, here we go with my initial experience with the release version of The Secret World!
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