Welcome to Character Banter, the second major podcast series from Opening Turn! For this series, I am joined by Adrian, Aria, and Karl as we discuss current topics in all forms of gaming as well as historical topics from all areas of our experience!
Hey everyone! Here is Episode 5 of the Opening Turn Podcast!
This is the final in a five-part series about the creation, writing, planning, and running of live action roleplaying events. In this episode, Riley Seaman and I bring together all the concepts we have been exploring in our previous installments and give a rundown of how they tie into the day of the event itself! As always, safety, adaptability, and player experience are key to making the event as fun and successful for everyone as possible.
Hey everyone! Here is the (slightly late) episode 4 of the Opening Turn podcast!
This is the fourth in a five (or more!) episode series over live-action roleplaying. Here, Riley Seaman and I talk about various game mechanics and how they support the overall feel of the game and the environment that the players are interacting with. We talk about existing game mechanics, levels of player interaction with the environment, safety, and, as always, making sure the players are having a good experience.
Hey everyone! Episode 3 of the Opening Turn Podcast is contained within!
This episode is part three of the five-part series over live action roleplaying. In this episode, Riley Seaman and I talk about building an accepting community, managing a project, and working with the people being brought on to a project to help with the logistics of running a game. We also talk about our personal experiences with community rules and enforcement policies.
Hey everyone! Time for Opening Turn Podcast Episode 2: Cow Tools!
This is also the second episode in a series that my PAX South co-panelist, Riley Seaman, and I recorded regarding the ins and outs of getting started in Live Action Roleplaying. This episode focuses a bit more on generalized roleplaying and plotwriting concepts such as how to craft memorable characters, how to scope your characters for the world they exist in, what your actual real-world limitations will do to affect your characters, and how to craft a plot that your players will be engaged in.
So, about a month ago, I was invited by my friend Riley Seaman to be on his panel at PAX South! The topic was live action roleplaying (LARPing), and being both a roleplaying afficionado and someone who has, I dunno, an entire website where I analyze plot and character development in various games, I decided to contribute my knowledge on what makes a good character, world, and overall plot. The panel went over really well, though the truly unfortunate thing was that we had so much to talk about that we really only got to cover a very high-level overview of each topic.
If only there were some way we could talk in depth about all of the things we had to just skim over!
Oh wait, the internet exists, and so do recording devices.