Hey everyone! Here is the (slightly late) episode 4 of the Opening Turn podcast!
This is the fourth in a five (or more!) episode series over live-action roleplaying. Here, Riley Seaman and I talk about various game mechanics and how they support the overall feel of the game and the environment that the players are interacting with. We talk about existing game mechanics, levels of player interaction with the environment, safety, and, as always, making sure the players are having a good experience.
Continue reading “Opening Turn Podcast – Episode 4: He Who Playtests His Own Game Has A Fool For A GM”
Hey everyone! Episode 3 of the Opening Turn Podcast is contained within!
This episode is part three of the five-part series over live action roleplaying. In this episode, Riley Seaman and I talk about building an accepting community, managing a project, and working with the people being brought on to a project to help with the logistics of running a game. We also talk about our personal experiences with community rules and enforcement policies.
Continue reading “Opening Turn Podcast – Episode 3: You Can’t Spell Community Without “Why? Oh.””
Hey everyone! Time for Opening Turn Podcast Episode 2: Cow Tools!
This is also the second episode in a series that my PAX South co-panelist, Riley Seaman, and I recorded regarding the ins and outs of getting started in Live Action Roleplaying. This episode focuses a bit more on generalized roleplaying and plotwriting concepts such as how to craft memorable characters, how to scope your characters for the world they exist in, what your actual real-world limitations will do to affect your characters, and how to craft a plot that your players will be engaged in.
Continue reading “Opening Turn Podcast – Episode 2: Cow Tools”
So, about a month ago, I was invited by my friend Riley Seaman to be on his panel at PAX South! The topic was live action roleplaying (LARPing), and being both a roleplaying afficionado and someone who has, I dunno, an entire website where I analyze plot and character development in various games, I decided to contribute my knowledge on what makes a good character, world, and overall plot. The panel went over really well, though the truly unfortunate thing was that we had so much to talk about that we really only got to cover a very high-level overview of each topic.
If only there were some way we could talk in depth about all of the things we had to just skim over!
Oh wait, the internet exists, and so do recording devices.
Continue reading “Opening Turn Podcast – Episode 1: So What is this LARP Thing, Anyway?”