Medieval barbarians. Astonishing conspiracies. Thrilling space exploration. These are just a few of the items in the portfolio of game designer Tanya X. Short. Very few people can claim to be involved with projects that cover such a diverse range of themes and content, and yet even in those contexts, she has brought elements to each game she has worked on that expand the experiences significantly. After working on both of Funcom’s high-profile MMOs, Tanya has gathered together a small team of comrades to form Montreal-based Kitfox Games. Their first project, Shattered Planet, is nearing completion, and from what I have seen so far, it is definitely a game I am quite excited for. I reached out to Tanya to see if she would answer a few questions regarding Kitfox, Montreal, and the game, and she gladly agreed. Warning: Crablets ahead!
Assassin’s Creed is definitely a series that is known for it’s writing. Contained within every game is a veritable library of dialogue and lore, and that’s to say nothing of the books, comics, and some very well-done live-action videos that exist outside of the games themselves. Therefore, it really came as absolutely no surprise to me when the Writers Guild of America announced that Assassin’s Creed III: Liberation (an entry in the series that I liked quite a bit) had won the award for Outstanding Achievement in Video Game Writing. Of course, none of this is possible without dedicated and talented writers, and in the case of Liberation, the pen was in the hands of Jill Murray and Richard Farrese. Continue reading “Writing the Creed: An Interview with Jill Murray”