Now, everyone who knows me knows that I absolutely love me some Portal. And why not? It definitely has secured itself squarely in the ranks of the Greatest Games of All Time. In fact, I could just sit here and say “Portal is one of the greatest games of all time” and leave it at that, and would hear absolutely no arguments from anyone.
Except I’m not going to do that.
Continue reading “Portal: A Retrospective”
It always takes a second playthrough of a game to make one look at it through new eyes. It isn’t that Persona 4 wasn’t amazing the first time. It was. It is quite possibly one of the best games in the Shin Megami Tensei series, which is a lot like saying that dark chocolate is the best kind of chocolate. Unless you don’t like chocolate in which case it’s not like that at all and what is wrong with you. But I digress. I recently acquired Persona 4: Golden for the PS Vita, which basically takes everything from Persona 4 and makes it better. So much better that I really don’t mind dumping another hundred and twenty hours into a game I’ve already beaten once.
Continue reading “Life Lessons as Taught by Persona”
People who know me know that I am possibly one of the world’s biggest connoisseurs of video game music there is. Mostly, this is because I play a whole lot of video games, and enjoy music in all its forms. This being the case, I tend to notice when new things start happening in the video game music scene, or at least when things start to converge in new and different ways. As such, I’ve been jotting down all the observations swimming around in my head and realizing that they could be used to inform others about a pretty neat little trend that’s started to pop up in recent years: Chiptune.
Continue reading “Digital Sea of Sound”
So, as you all probably know, I tend to play a lot of video games, and I have done so for years. At least two decades, in fact. This being the case, I have at one point or another kept track of things that annoy me about the otherwise good (and sometimes not so good) games that I’ve played. Usually I do this in hopes that eventually, the people who make these games will decide that a certain annoying thing has been happening, quite pointlessly, for a very long time and that it’s about time that someone got the bright idea to start fixing these things. Granted, every game is limited by the hardware that it is created for, but at a certain point hardware evolves, and the games that exist on that hardware should evolve as well.
This is not always the case.
Continue reading “The Cardinal Sins of Game Development”
So, I did this thing last week. You may have heard of it. It’s called San Diego Comic Con. You might know it as Comic Con International. Or as That Big Fucking Thing That Happens Every July That Everyone Talks About. I’ve been tweeting and facebooking a lot about it, using the hashtag #SDCC. So have a lot of other people. The internet’s pretty much been talking about it non stop, just like every other year. So why did I go this year? Well, primarily because I had the vacation time, the funds, and a group of friends to share in the experience with. And now I bring my experience to you, dear readers, so that you too can decide whether you want to brave the crowds, the cameras, the EVERYTHING, for yourself. Because let me tell you, it was probably one of the most awe-inspiring experiences of my life, in a completely good way. And it can be for you, too, as long as you remember some very, very important things about it. Such as…
Continue reading “14 Things You Should Expect When Attending San Diego Comic Con”
[Edit for addional point I forgot to make about optional characters, and general derp-ness]
Yes, I know, that probably sounds like the title of a Cracked article, and I apologize.
Having gotten that out of the way, I think now would be a good time to point out my policy on spoilers. It’s much the same for games as it is for movies: If it’s a popular game, and it has been out for at least 10 years, then chances are, due to TEH INTARWEBZ, everyone has probably heard any large-scale spoilers anyway, so I don’t feel so bad about including them. Anything more recent than that, I’ll /allude/ to spoilerific events in a way that anyone who has played the game will know exactly what I am talking about, and anyone who has not will know that, for example, there is a plot twist somewhere in the game, but not what exactly it is.
Continue reading “The Problem With Final Fantasy (Probably Isn’t What You Think)”
[[Edited for additional points I derped out on, and assorted spelling errors because apparantly I fail at keyboard.]]
So, I was having a conversation with my wife the other day in which I was explaining what I shall henceforth refer to as the Tim Schaffer Phenomenon, and about what Kickstarter is and what it means for funding products in general. I realized about halfway through that this whole topic sort of wound into the general animosity toward publishers these days. I’m going to use ‘publisher’ interchangibly with ‘movie studio’ and ‘record label’, because I’m going to touch on aspects of books, movies, music, and video games, such as I have been doing quite a bit lately. Of course, I quickly realized that if I was going to write about this, I needed to say something other than what everyone else I know, and a whole bunch of people that I don’t know, have already said: “Publishers are evil and deserve to fade into obscurity and vanish”. If I wrote a thousand words on that, I know I would get a whole lot of ‘like’s, and very little constructive discussion because I would be presenting exactly one side of the argument: the popular side. It would also partially be a rehash of every single comment anyone has made regarding The Ending (you know which one) and I’ve told everyone I’m saying no more about that, and I fucking mean it.
Continue reading “I ACCIDENTALLY AN ARTICLE.”
First of all, let me get this out of the way.This might contain some SPOILERS. And SPOILERS, and by the way SPOILERS so don’t blame me if you read this and there are SPOILERS because I explicitly warned you about all the SPOILERS that are SPOILERS in this SPOILERS post.
Continue reading “On Endings”