It always takes a second playthrough of a game to make one look at it through new eyes. It isn’t that Persona 4 wasn’t amazing the first time. It was. It is quite possibly one of the best games in the Shin Megami Tensei series, which is a lot like saying that dark chocolate is the best kind of chocolate. Unless you don’t like chocolate in which case it’s not like that at all and what is wrong with you. But I digress. I recently acquired Persona 4: Golden for the PS Vita, which basically takes everything from Persona 4 and makes it better. So much better that I really don’t mind dumping another hundred and twenty hours into a game I’ve already beaten once.
With the seventh Humble Bundle being released upon the masses and being filled to the brim with quite a bit of content in a pay-what-you-want charity bundle, we at Attack Initiative feel that we should do you all a service and try out some of these games and tell you what we think. While it is my opinion that giving money to charity is A Really Good Thing, whether you’re getting some games for doing it or not, I still feel like I should tell you whether they are Worth Your Time.
The game on the list that appealed to me the most was Legend of Grimrock. I’ll be honest, I’ve actually had this game on Steam for awhile, and played around with it a little with the intention of writing an Opening Turn over it a few months ago. I just never got around to it. All the better, because NOW I can reach a larger audience for a better cause. So here we are.
It’s hard being a side-game. Too many people concentrate on the main series and side-games are usually hastily put together as afterthoughts, especially if the main series is on a console and the side-game is on a portable. That is why, as excited as I was about Assassin’s Creed III: Liberation, I was afraid that it had been given just as little due by the people developing the game as it had by the people marketing it. However, since I was picking up a Vita anyway, I got myself the nice Assassin White model, which came bundled with Liberation, and gave the game a shot. What did I think about it? Well,
The Wii hasn’t really been known for the number of RPGs on it. Most of the time, they are limited to what can be found on the Virtual Console or the growing list of games near the end of the system’s lifespan that weren’t released over here. So when I heard that ‘The Last Story’ was not only finally getting released Stateside but was also one of the best games on the system, I simply had to check it out. And now that I have, and have played about ten hours into it, I can let you all know if it was worth the agonizing wait and gigantic online petition!
I sit here, staring at a blank document on a computer screen, thinking about what I can write about the music I have listened to. No, that isn’t a good way to describe it. A better way would be to use the words “the experience I have just had”, because that’s what it is. I realize, as I think about it, that no words can adequately describe it, and I realize how cliche that sounds because we live in a world in which we are bombarded by sensory experiences every second of every day. Our only escape from our own senses is sleep.
And if I could dream the most perfect stream of songs that represented my own consciousness, it wouldn’t be half as good as ‘Identity Sequence’.
Hello, my name is Greg. I am an engineer, an internet blogger, and a video game and music aficionado. I will be one of the people placing words on this website for all those who care to read them. I’m going to keep this one short, because it really only serves to elaborate on my own motivations, and because I realize that people might not care so much /why/ I write as long as I continue informing and entertaining you. And since I only do that sporadically anyway, it means that your curiosity is probably just as sporadic. Anyway. This is Why I Write.
Reviewing the latest entry in an ongoing series is hard. One reason for this is that by the time you stick the number ‘3’ at the end of a game’s title, most people will have already decided whether they like the series or hate it, so you’re not really saying anything new to anyone. Either they’ll continue to like the series, or continue to hate it, and most of the time this opinion does not really change. Another reason for this is that usually the series itself doesn’t change all that much. Sure, there might be minor improvements or changes, but when people come to expect something from a series, well, the boat tends to not be rocked all that much. However, perhaps that means that reviewing the latest entry in a series is just as important. At least, I tend to think it is, because I really want to make sure that Johnny Job and Christina Career (remember them?) know what they’re getting into, whether they start a series from the beginning, or just sort of pop in right in the middle (I know there are people who do that. It bugs me to death). And that, friends, brings me to my initial impressions of Assassin’s Creed III.
I have a confession to make. Before about two weeks ago, I had never played Suikoden. Mostly, this is due to when it was released: that awkward time right after the Playstation was released when I didn’t actually own one. By the time I did, Final Fantasy 7 (and Final Fantasy 8 and 9, Final Fantasy Tactics, and Xenogears, for that matter) had come out, and that was where my RPG attentions were firmly focused. And yet, people kept telling me that Suikoden was a Thing I Needed To Play. And I kept firmly putting it off, firstly because I kept having other games to play, and then because Suikoden became fucking expensive.
People who know me know that I am possibly one of the world’s biggest connoisseurs of video game music there is. Mostly, this is because I play a whole lot of video games, and enjoy music in all its forms. This being the case, I tend to notice when new things start happening in the video game music scene, or at least when things start to converge in new and different ways. As such, I’ve been jotting down all the observations swimming around in my head and realizing that they could be used to inform others about a pretty neat little trend that’s started to pop up in recent years: Chiptune.
Okay, I have a confession to make. I never played Guild Wars all that much. Sure, it was a decent enough game and had a huge following, and what I did play I really enjoyed, it’s just that both times I tried it were at points in my life where I couldn’t really allow myself to get heavily into an online game. That, and it’s the sort of game that needs to be played with others to be truly enjoyed (hence the title), and I didn’t know anyone else who played.
Guild Wars 2, on the other hand, comes along at a time where two things should really be going in its favor: life is stable, and I know people who are playing it. It also has one thing going /against/ it: I’m already playing The Secret World. However, I am not entirely daunted by this. Guild Wars 2, like its predecessor, has no monthly fee associated with it after you purchase the game. This means I can play it when I want to instead of feeling like I have to play it because I’m paying for it. This also means that I can play both Guild Wars 2 and The Secret World concurrently. Both games claim to be ‘different’, and this gives me a chance to compare how different they are from each other and how well they execute on their selling points.