Hey everyone! Here is the (slightly late) episode 4 of the Opening Turn podcast!
This is the fourth in a five (or more!) episode series over live-action roleplaying. Here, Riley Seaman and I talk about various game mechanics and how they support the overall feel of the game and the environment that the players are interacting with. We talk about existing game mechanics, levels of player interaction with the environment, safety, and, as always, making sure the players are having a good experience.
This gets into some more live-action specific stuff than the previous couple of episodes, but a lot of the general comments apply: whatever you’re doing, make sure your players know what they’re getting into, and make sure you know what your players should be getting out of the experience.