Everything old is new again.
This old idiom, while applicable to a great many things both artistic and not, has a much deeper meaning for those whose musical passion lies in the revitalization of old video game music. For these musicians, it isn’t so much that trends move in cycles, but rather that they are playing an active role in interpreting old music for audiences in new and interesting ways. Whether through the preservation of the original styles or by the creation of new and novel interpretations of classic game tracks, it’s clear that the growing interest in the video game music community is exceeded only by the amount of talent that those in the community draw from.
Enter The Returners, a band whose name (on top of the obvious reference) literally means ‘the ones who bring something back’. In two years since the band’s inception, they have made a name for themselves playing sets at Nerdapalooza and its spiritual successor Orlando Nerd Fest, as well as an impressive number of shows at smaller venues in and around their home base in Austin, Texas. Most recently, they played at PAX South, opening for The OneUps and Paul and Storm. The combination of high profile conventions and several local shows has succeeded in earning them a growing fanbase and a similarly growing anticipation for their first recorded album.
Filed under Greg, Music, Reviews
So, what is the most necessary and adorable thing in the world? That’s right, cats. Wake the Cat is the result of the Internet being obsessed with all things fluffy and adorable, compressed into a puzzler that revolves around physics. Of course, the temptation is too great to let a sleeping cat sleep–the entire premise of the game is based on this. As such, it is your solemn duty to send a ball of yarn spinning over to the precious feline and wake her up. No cats were harmed in the making of this addictive game.
Wake the Cat certainly seems like it was built with fans of LolCats and every click-hole corner of the internet in mind, by focusing on the internet’s lowest denominator: cat cuteness. It is the creation of Halfpixel Games and published by Chillingo, and can be purchased for both Android and Apple products. Credits to Andrey Galkin and Kirill Altunin for publishing and designing this adorable timesink. Art and animation were overseen by Georgy Notyag, while music is composed by Mikhail Kotov.
For anyone who grew up watching Star Trek, having a tablet is kind of a window into the future. Or, maybe that is just me and my inherent dorkiness–you know, whatever spins your warp drive. Anywho…
Star Command is a tactical role-playing game for iOS, Android, and PC. You control the crew of a starship by taking on the role of a captain. This pixelated isometric wonder is all about exploration and keeping your ship flying and your crew alive. It is the player’s job to make the necessary upgrades to the ship to keep on flying, and train up the best crew to fight hostile alien forces.
Normally, I don’t review multiple versions of the same game. These days, if a game comes out on multiple platforms, a) those versions aren’t terribly different from each other, and I’ll note any differences I do know about in my original review, and b) I usually only have time to play a game all the way through once. It’s only in a very special kind of circumstance when I play the same game through more than once on more than one platform.
It does happen though, and this is one of those times. I happened to come across a copy of Diablo III: Reaper of Souls: Ultimate Evil Edition for Playstation 4 (which from here on I will just call Diablo III for ease of conversation). I knew that the game was different now than the original was when it launched, so I was looking forward to seeing just what those differences involved.