Monthly Archives: April 2014

Spec Ops: The Line and Player Choice

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So, I have this friend. We’ll call him ‘Jeff”, because, well, that’s what his name is. He plays a lot of video games, and he usually finds some manner of fault with roughly 95% of them. Most of that fault is with the plot, because let’s face it, while video game plotwriting has come a very long way, it is oftentimes still lacking when compared with books and such. So when Jeff recommends a game to me based on the strength of its plot, I take notice. I take a lot of notice. Even if that game is something I may not ordinarily have picked up.

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