Monthly Archives: November 2013

Opening Turn: Assassin’s Creed IV: Black Flag

assassins-creed-iv-black-flag (1)

When a series reaches a certain age, there are really only two types of opinions regarding it. There are the people who say ‘enough already’ and who lose interest in it, and there are the people who continue to buy into the series no matter how much or how little has changed about it. When it comes to Assassin’s Creed, I will admit that I am the latter. I eagerly crave another new historical setpiece to run, jump, and stab people in. However, that also means that I tend to judge each new entry in the series not on its own merits, but on how good it is relative to the games that have come before it. It is, I will freely admit, impossible to be completely objective at this point. So really, this review is probably more for people like me: people who have not lost interest in the series, or people who want to be told whether or not there is a reason to come back to it.

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Filed under Greg, Reviews

Incremental Fatigue: Annual Releases and Getting Older

Magic2014Title

When I started writing this article, I fully intended on it being a review of Magic 2014, the latest release of the Magic: the Gathering self-contained video game (which, thankfully, drops both the ‘the Gathering‘ and the ‘Duels of the Plainswalkers‘ suffixes). I really did. And it’s still going to be, at least in part. However, as I opened up the game itself to give myself a mental refresher on it, as it has been out for a few months or so at this point, I realized that the feeling I was having when I started to play the game again was something that really should prompt a bit of consideration. I found that not only was I really not in the mood to play it, I couldn’t really imagine a time when I would want to grind through even the short, predictable matches that would unlock entire decks worth of cards, one card at a time, all over again.

And in that moment, I finally understood why someone would spring for paying a buck or two in order to unlock content that is available to the player through gameplay progression.

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Filed under Editorials, Greg, Mini-Review

Opening Turn: Pokemon X/Y

Pokémon-X-and-Y

Okay, time to come clean with you guys. I’ve never gotten into Pokemon before. I don’t exactly know why, either. Maybe it was because when it first came out, I was slightly older than the target audience they were intending it to be for. I’m not really sure. I even gave it a try once, when, at the insistence of a friend in college, I gave Pokemon Diamond a shot. And sure, it seemed like the kind of game that should have grabbed me immediately, because I really do enjoy games that have monster collection mechanics. Perhaps it was that during college, I didn’t have the time that those sorts of games would require of me, or maybe it was just because that game in particular just didn’t click with me.

Now, years later, that same friend insisted to me that it was because Pokemon Diamond was really one of the worse entries in the series, and that I should give it another shot with Pokemon Y. After hearing that quite a few things were getting updated in this entry, I grudgingly agreed that maybe it would be a good point in the series for me to jump in, and I gave it a shot.

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Filed under Greg, Reviews