I walk into a tavern in the middle of a small seaside fishing village. Since I’m really, really, abysmally bad at geography, I’m really not sure which sea I’m on the side of. I’m guessing it’s the Baltic. Seeing as how everyone around me is speaking Russian, there’s a 75% chance it’s the Baltic. It’s probably the Baltic. Anyway. I walk in, expecting to see a few tired fishermen unwinding after the day’s catch. While I do see that, I also see a lot of other people as well. People who, like me, have come from far and wide to this place without really knowing why. I step up to the bar and order a drink. It doesn’t matter what I order, I still get a scowl from the bartender as he hands it to me. I then notice the man at the end of the bar. He is an elderly gentleman, and for some reason that I don’t think can be adequately explained just yet there is a man sitting beside him with an accordion. Curious, I walk over to the man and start to listen to his accordion-playing companion. The man looks at me, intelligence, and more than a little mischief, in his eye, and speaks to me in English, his voice strong but starting to crack from decades of use. “Let me tell you a story.”
“Uh, er, okay…” I reply.
There is a trend in the circle of bands that cover or create video game inspired music to always be striving to do more with less. Many times, this is by necessity, as the great majority of cover bands draw inspiration from the music and video games of the 1980’s and 1990’s. As technology limited what music could be put in the games themselves, there is an inherent room for expanding those songs. Though the scene started out with a definite focus on heavy metal, there has been a more recent trend in bands that bring diversity to the table and therefore have caused a slight shift in focus. In the past year or two, the focus has not been just on ‘more’ (more energy, more metal, more badass), but on ‘different’.
Codename Trigger Thumb aims to fall directly in the middle of that spectrum, and in my opinion they succeed at it quite brilliantly.
Fire Emblem is one of those series that is spoken of with quiet reverence, in the dark corners of the collective gamer consciousness. Mostly, this is due to the first several games of the series not getting an American release and, as everyone knew at the time, games which weren’t released over here were infinitely more awesome. The series has always been one that has captured my interest, because it combines a whole bunch of things that generally draw me to games: plot, strategy, stat tweaking, and soul-crushing difficulty. For some reason that I cannot quite put my finger on, though, the most recent couple of games in the series, Path of Radiance and Radiant Dawn failed to hold my attention the way previous games had. I was hoping that the series wasn’t in full decline, what with some of Nintendo’s other questionable offerings as of late. However, other people told me that Awakening really was worth playing. And so, keeping with my trend lately of playing games at least six months after they’re cool, I ventured forth to see if the game could renew my interest in the series.
Filed under Greg, Reviews