Monthly Archives: December 2012

Life Lessons as Taught by Persona

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It always takes a second playthrough of a game to make one look at it through new eyes. It isn’t that Persona 4 wasn’t amazing the first time. It was. It is quite possibly one of the best games in the Shin Megami Tensei series, which is a lot like saying that dark chocolate is the best kind of chocolate. Unless you don’t like chocolate in which case it’s not like that at all and what is wrong with you. But I digress. I recently acquired Persona 4: Golden for the PS Vita, which basically takes everything from Persona 4 and makes it better. So much better that I really don’t mind dumping another hundred and twenty hours into a game I’ve already beaten once.

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Filed under Editorials, Greg

Opening Turn: Legend of Grimrock

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With the seventh Humble Bundle being released upon the masses and being filled to the brim with quite a bit of content in a pay-what-you-want charity bundle, we at Attack Initiative feel that we should do you all a service and try out some of these games and tell you what we think. While it is my opinion that giving money to charity is A Really Good Thing, whether you’re getting some games for doing it or not, I still feel like I should tell you whether they are Worth Your Time.

The game on the list that appealed to me the most was Legend of Grimrock. I’ll be honest, I’ve actually had this game on Steam for awhile, and played around with it a little with the intention of writing an Opening Turn over it a few months ago. I just never got around to it. All the better, because NOW I can reach a larger audience for a better cause. So here we are.

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Better Late Than Never: Assassin’s Creed III: Liberation

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It’s hard being a side-game. Too many people concentrate on the main series and side-games are usually hastily put together as afterthoughts, especially if the main series is on a console and the side-game is on a portable. That is why, as excited as I was about Assassin’s Creed III: Liberation, I was afraid that it had been given just as little due by the people developing the game as it had by the people marketing it. However, since I was picking up a Vita anyway, I got myself the nice Assassin White model, which came bundled with Liberation, and gave the game a shot. What did I think about it? Well,

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Opening Turn: The Last Story

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The Wii hasn’t really been known for the number of RPGs on it. Most of the time, they are limited to what can be found on the Virtual Console or the growing list of games near the end of the system’s lifespan that weren’t released over here. So when I heard that ‘The Last Story’ was not only finally getting released Stateside but was also one of the best games on the system, I simply had to check it out. And now that I have, and have played about ten hours into it, I can let you all know if it was worth the agonizing wait and gigantic online petition!

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Identity Sequence: The Evolution of the Digital Mind

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I sit here, staring at a blank document on a computer screen, thinking about what I can write about the music I have listened to. No, that isn’t a good way to describe it. A better way would be to use the words “the experience I have just had”, because that’s what it is. I realize, as I think about it, that no words can adequately describe it, and I realize how cliche that sounds because we live in a world in which we are bombarded by sensory experiences every second of every day. Our only escape from our own senses is sleep.

And if I could dream the most perfect stream of songs that represented my own consciousness, it wouldn’t be half as good as ‘Identity Sequence’.

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Filed under Greg, Music